就是这么强大,强大到你不敢相信。
下面是一个简单的俄罗斯方块小程序的实现,使用Python和`pygame`库。如果你还没有安装`pygame`,可以通过以下命令安装:
```bash
pip install pygame
```
### 代码实现
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
COLORS = [
(0, 255, 255), # 青色
(255, 255, 0), # 黄色
(255, 165, 0), # 橙色
(0, 0, 255), # 蓝色
(0, 255, 0), # 绿色
(255, 0, 0), # 红色
(128, 0, 128) # 紫色
]
# 定义屏幕大小
SCREEN_WIDTH = 300
SCREEN_HEIGHT = 600
BLOCK_SIZE = 30
# 定义形状
SHAPES = [
[[1, 1, 1, 1]], # I
[[1, 1, 1], [0, 1, 0]], # T
[[1, 1], [1, 1]], # O
[[0, 1, 1], [1, 1, 0]], # S
[[1, 1, 0], [0, 1, 1]], # Z
[[1, 0, 0], [1, 1, 1]], # L
[[0, 0, 1], [1, 1, 1]] # J
]
# 定义游戏区域
class Board:
def __init__(self, width, height):
self.width = width
self.height = height
self.grid = [[0 for _ in range(width)] for _ in range(height)]
self.current_piece = self.new_piece()
self.game_over = False
def new_piece(self):
shape = random.choice(SHAPES)
color = random.choice(COLORS)
return Tetromino(shape, color)
def valid_move(self, piece, x, y):
for i, row in enumerate(piece.shape):
for j, cell in enumerate(row):
if cell:
new_x = x + j
new_y = y + i
if new_x < 0 or new_x >= self.width or new_y >= self.height or self.grid[new_y][new_x]:
return False
return True
def place_piece(self):
for i, row in enumerate(self.current_piece.shape):
for j, cell in enumerate(row):
if cell:
x = self.current_piece.x + j
y = self.current_piece.y + i
self.grid[y][x] = self.current_piece.color
self.clear_lines()
self.current_piece = self.new_piece()
if not self.valid_move(self.current_piece, self.current_piece.x, self.current_piece.y):
self.game_over = True
def clear_lines(self):
lines_to_clear = [i for i, row in enumerate(self.grid) if all(row)]
for i in lines_to_clear:
del self.grid[i]
self.grid.insert(0, [0 for _ in range(self.width)])
# 定义方块
class Tetromino:
def __init__(self, shape, color):
self.shape = shape
self.color = color
self.x = 4
self.y = 0
def rotate(self):
self.shape = [list(row) for row in zip(*self.shape[::-1])]
# 主游戏循环
def main():
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()
board = Board(SCREEN_WIDTH // BLOCK_SIZE, SCREEN_HEIGHT // BLOCK_SIZE)
fall_time = 0
fall_speed = 0.3
while not board.game_over:
screen.fill(BLACK)
fall_time += clock.get_rawtime()
clock.tick()
if fall_time / 1000 >= fall_speed:
fall_time = 0
if board.valid_move(board.current_piece, board.current_piece.x, board.current_piece.y + 1):
board.current_piece.y += 1
else:
board.place_piece()
for event in pygame.event.get():
if event.type == pygame.QUIT:
board.game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if board.valid_move(board.current_piece, board.current_piece.x - 1, board.current_piece.y):
board.current_piece.x -= 1
if event.key == pygame.K_RIGHT:
if board.valid_move(board.current_piece, board.current_piece.x + 1, board.current_piece.y):
board.current_piece.x += 1
if event.key == pygame.K_DOWN:
if board.valid_move(board.current_piece, board.current_piece.x, board.current_piece.y + 1):
board.current_piece.y += 1
if event.key == pygame.K_UP:
board.current_piece.rotate()
if not board.valid_move(board.current_piece, board.current_piece.x, board.current_piece.y):
board.current_piece.rotate()
board.current_piece.rotate()
board.current_piece.rotate()
# 绘制游戏区域
for y, row in enumerate(board.grid):
for x, cell in enumerate(row):
if cell:
pygame.draw.rect(screen, cell, (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
pygame.draw.rect(screen, GRAY, (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1)
# 绘制当前方块
for i, row in enumerate(board.current_piece.shape):
for j, cell in enumerate(row):
if cell:
x = board.current_piece.x + j
y = board.current_piece.y + i
pygame.draw.rect(screen, board.current_piece.color, (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
pygame.draw.rect(screen, GRAY, (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1)
pygame.display.flip()
pygame.quit()
if __name__ == "__main__":
main()
```
### 运行说明
1. 安装`pygame`库:`pip install pygame`
2. 将上述代码保存为一个Python文件,例如`tetris.py`。
3. 运行该文件:`python tetris.py`。
### 游戏操作
- 左右方向键:移动方块
- 上方向键:旋转方块
- 下方向键:加速方块下落
### 注意事项
- 这是一个简单的俄罗斯方块实现,适合初学者学习和扩展。
- 你可以根据需要添加更多功能,比如计分、关卡加速等。
希望你喜欢这个小程序!如果有任何问题,欢迎随时提问!