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深度求索一一俄罗斯方块小程序

nixiaole 2025-02-09 13:40:17 知识剖析 13 ℃

就是这么强大,强大到你不敢相信。

下面是一个简单的俄罗斯方块小程序的实现,使用Python和`pygame`库。如果你还没有安装`pygame`,可以通过以下命令安装:


```bash

pip install pygame

```


### 代码实现


```python

import pygame

import random


# 初始化pygame

pygame.init()


# 定义颜色

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

GRAY = (128, 128, 128)

COLORS = [

(0, 255, 255), # 青色

(255, 255, 0), # 黄色

(255, 165, 0), # 橙色

(0, 0, 255), # 蓝色

(0, 255, 0), # 绿色

(255, 0, 0), # 红色

(128, 0, 128) # 紫色

]


# 定义屏幕大小

SCREEN_WIDTH = 300

SCREEN_HEIGHT = 600

BLOCK_SIZE = 30


# 定义形状

SHAPES = [

[[1, 1, 1, 1]], # I

[[1, 1, 1], [0, 1, 0]], # T

[[1, 1], [1, 1]], # O

[[0, 1, 1], [1, 1, 0]], # S

[[1, 1, 0], [0, 1, 1]], # Z

[[1, 0, 0], [1, 1, 1]], # L

[[0, 0, 1], [1, 1, 1]] # J

]


# 定义游戏区域

class Board:

def __init__(self, width, height):

self.width = width

self.height = height

self.grid = [[0 for _ in range(width)] for _ in range(height)]

self.current_piece = self.new_piece()

self.game_over = False


def new_piece(self):

shape = random.choice(SHAPES)

color = random.choice(COLORS)

return Tetromino(shape, color)


def valid_move(self, piece, x, y):

for i, row in enumerate(piece.shape):

for j, cell in enumerate(row):

if cell:

new_x = x + j

new_y = y + i

if new_x < 0 or new_x >= self.width or new_y >= self.height or self.grid[new_y][new_x]:

return False

return True


def place_piece(self):

for i, row in enumerate(self.current_piece.shape):

for j, cell in enumerate(row):

if cell:

x = self.current_piece.x + j

y = self.current_piece.y + i

self.grid[y][x] = self.current_piece.color

self.clear_lines()

self.current_piece = self.new_piece()

if not self.valid_move(self.current_piece, self.current_piece.x, self.current_piece.y):

self.game_over = True


def clear_lines(self):

lines_to_clear = [i for i, row in enumerate(self.grid) if all(row)]

for i in lines_to_clear:

del self.grid[i]

self.grid.insert(0, [0 for _ in range(self.width)])


# 定义方块

class Tetromino:

def __init__(self, shape, color):

self.shape = shape

self.color = color

self.x = 4

self.y = 0


def rotate(self):

self.shape = [list(row) for row in zip(*self.shape[::-1])]


# 主游戏循环

def main():

screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))


pygame.display.set_caption("俄罗斯方块")

clock = pygame.time.Clock()

board = Board(SCREEN_WIDTH // BLOCK_SIZE, SCREEN_HEIGHT // BLOCK_SIZE)

fall_time = 0

fall_speed = 0.3


while not board.game_over:

screen.fill(BLACK)

fall_time += clock.get_rawtime()

clock.tick()


if fall_time / 1000 >= fall_speed:

fall_time = 0

if board.valid_move(board.current_piece, board.current_piece.x, board.current_piece.y + 1):

board.current_piece.y += 1

else:

board.place_piece()


for event in pygame.event.get():

if event.type == pygame.QUIT:

board.game_over = True

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

if board.valid_move(board.current_piece, board.current_piece.x - 1, board.current_piece.y):

board.current_piece.x -= 1

if event.key == pygame.K_RIGHT:

if board.valid_move(board.current_piece, board.current_piece.x + 1, board.current_piece.y):

board.current_piece.x += 1

if event.key == pygame.K_DOWN:

if board.valid_move(board.current_piece, board.current_piece.x, board.current_piece.y + 1):

board.current_piece.y += 1

if event.key == pygame.K_UP:

board.current_piece.rotate()

if not board.valid_move(board.current_piece, board.current_piece.x, board.current_piece.y):

board.current_piece.rotate()

board.current_piece.rotate()

board.current_piece.rotate()


# 绘制游戏区域

for y, row in enumerate(board.grid):

for x, cell in enumerate(row):

if cell:

pygame.draw.rect(screen, cell, (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))

pygame.draw.rect(screen, GRAY, (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1)


# 绘制当前方块

for i, row in enumerate(board.current_piece.shape):

for j, cell in enumerate(row):

if cell:

x = board.current_piece.x + j

y = board.current_piece.y + i

pygame.draw.rect(screen, board.current_piece.color, (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))

pygame.draw.rect(screen, GRAY, (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1)


pygame.display.flip()


pygame.quit()


if __name__ == "__main__":

main()

```


### 运行说明

1. 安装`pygame`库:`pip install pygame`

2. 将上述代码保存为一个Python文件,例如`tetris.py`。

3. 运行该文件:`python tetris.py`。


### 游戏操作

- 左右方向键:移动方块

- 上方向键:旋转方块

- 下方向键:加速方块下落


### 注意事项

- 这是一个简单的俄罗斯方块实现,适合初学者学习和扩展。

- 你可以根据需要添加更多功能,比如计分、关卡加速等。


希望你喜欢这个小程序!如果有任何问题,欢迎随时提问!

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